Meanwhile ,Telzen and Tarn, have grown bored and have decided to check back in with Joe out front whilst getting Bertrand out as well.
After they bring Joe up to date, he decides to head back to where they’d been so that someone is present where the party expects them to be. Joe is escorted in by the now friendly Kobolds and on reaching the room with the Hydra’s corpse, he looks out into the water to see sudden movement. Several sharks heading purposefully downwards…
Joe takes a deep breath and heads into the water to see what’s going on…
As sharks come inwards, the party start to find places within the Nort’lov… It is now slowly coming to life. Sunflowers and daisies are coming alive within and petals are starting to grow around them apparently acting to communicate information abou the state of various sub-systems.
Ethia stepa into some foot supports in the centre. Vines immediately grow out from the wood and curls around her feet and lower body, stopping just at the point where it’s becomming alaming.
Eric steps off to the right side and grabs hold of the wooden representation of an arm and hand. Again, vines sweep out of the construct wrapping his right arm from shoulder to hand, bonding it to the wooden exo skeleton.
Nennah sets up a Spiritual Guardian outside of the Nort’lov before being elbowed out of the way as Therren who jumps into the third position, after briefly looking at the glyph/tablet interface, he grabs the helmet decorated with aracne runes dangling above. They glyphs on the tablet in front go dark and the ones on the helmet light up. He suddenly knows how to operate the “death ray”.
Ethia begins to walk forward in place and the Nort’lov slowly begins to moeve forward in unison, smashing away the debris of centuries, it moves slowly bur powerfully in the water.
Eric draws the massive 15’ sword and swings it at an incmming Giant Shark cleaving it in two as with ease.
As Ethia’s octopusses engage the smaller sharks, a huge creature emerges from the darkness now visible to the party and Joe up above.
Not seeing his friends and unable to work out what’s going on, Joe instinctively knows this new creature is bad news and starts loosing arrows towards it.
As an arrow from Joe lands a blow to the creature, Therren figures out how to fire the death ray!
A huge forceful blast of necrotic energy smashes into the creature knocking it off course and scarring its flesh horribly.
Therren feels some serious necrotic feedback through his link with the weapon but is able to mentally sidestep it. Thankfully he is immune to such damage after long experience dealing with it. This must have been the side effect that was being discussed in the journals.
Eric feels the now wounded creature try to meddle with his mind but concentrates and manages to throw off the effect. This is not his first mental contest!
As the battle rages on the sharks seem unable to damage the Nort’lov. A shield of magical light keeps flashing over the body of the Nort’lov keeping their teeth at bay. The octopusses manage to restrain several sharks although this does not prevent the sharks from continuing to fight back and bite them.
Joe manages to drop right into the middle of the fight at one point and discover where his friends are, although he takes a few bites for his trouble.
As Ethia tries to position them to get Eric’s sword into play, she uses her still free hands to cast a blight spell outwards at the creature. More necroctic energy slams into beast! It retaliates with a massive blow from it’s tail but blue light flashes again and the occupants feel nothing more than a slight jostle from the attack. The flower readout for the shield however, is showing the power level dropping low.
As the monster reels back from the blight spell Eric twirls his sword past some tentacles and slams his sword down its throat. A mortal blow.
With the giant creature dead the sharks try to retreat but are torn apart by the party although all but one octupusses perish as well.
Joe takes this opportunity to leave again after waving the party goodbye.
The party must now figure out how to leave. Ethia stone shapes hand/foot holds up the side of the cliff. Therren then “rocket” jumps them upwards with a poweful blast from the “death ray” and they just manage to get purchase to climb out past the damaged horizontal door.
They contine, and with help from 4 newly summoned octopi and the hand holds, they manage to crest out of the lake without suffereing a damaging fall.
The massive imposing construct stands tall over the lake, then squats to let the water out from insisde.
They head down road to Hell’s Gate Keep and meet rest of party. No once can immediately come up with a way to get such a massive construct home so they begin to make the journey on foot, taking turns to control the Nort’lov’s generous strides which save the energy of the parties legs.
The destination chosen is Hell’s Gate itself, Ethia wants to try to rescue the Wizards who had been held there. However the party know that the place may well be crawling with Devils now that the gate has been opened however briefly.
Ethia scrys on Quelline, finding her in Neverwinter, seemingly trying to hep a group of wizards out of the city.
Varous ideas for speeding things up are discussed over the next day, including gaseous form but eventually Tarn suggests that he can perform a reduce spell on the Notr’lov which might allow it to fit through a big tree if Ethia casts trasport via plants.
Now they can potentially go directly from here in the forest to Hell’s Gate they need to plan their attack and figure out what to do with Bertrand.
To be continued…
(Party levels up to 13)