Joe comes to consciousness slowly and then is hit with many fragmented images:
- Battling in the tower room.
- Driving off Zennet Miller.
- An arrow from Vascious combined with the fiery breath of the hounds.
- Waking tired and helpless in the clutches of Zennet as he informs Joe that he will be a slave from now on and that he will be paying for his crimes forever…
- Fangs biting down.
- Waking again scared and confused, his friends above him… …Nennah stabbing him with a crossbow bolt.
- Fighting Zennet’s will and losing.
- Finally being free of the will as he feels Zennet die…
The party grab a set of heavy cloaks the vampires have been using and try to exit cellar incognito.
They just about manage to bluff their way past a couple of distracted guards and decide to continue the ruse across the main floor of the castle.
They manage to find the stairs down to cellar they came in from when a passing Hell Hound notices their scent, as it pulls at its handler, he turns at the wrong moment spying the short figures in cloaks far too long for them and sounding the alarm.
The gang go into a mad dash running away from the hound, hurling ammunition and spells back at it to slow its much quicker pace! Sleep_,_Blindness, cross bow bolts and a levitation spell slam into the creature, but it’s a well timed shot from Eric at a Chandelier rope which finally traps the beast, now beaten down allowing another Sleep spell to end its pursuit.
The party manage to maintain their lead through the twists and turns making it out into the escape tunnel and back into the city. Meadowin jams the cellar lock behind them as they reach street level again, ducking back into cover as a Horned Devil flies overhead.
Meanwhile Therren has come to rescue the group vie the Harpers’ Teleportation Circle. Making his way out into the city, dressed in armour and carrying no staves to hide his wizard abilities, he stands guard near the castle, waiting for something to happen that might signify the presence of his friends.
He dowsn’t have to wait long, suddenly a passing merchant loses control of several horsesat the caslte gates at eh same time as an explosion rings out from the tower of the Hall of Justice. Therren heads towards this.
On arriving, he finds the Clasp in battle with red guards and on not finding any clues to the party wherabouts he turns to mist to aid in staying out of danger.
Curious at the proceeding, Therren follows Peren (one of the prisoners being rescued) when he heads back into the the lower dungeon area and retrieves some sort of orb, apparently, Peren felt this was worth risking his life for. Theren intercedes saving Peren by teleporting him back to the rest of the Clasp using Dimension Door.
At this point the guards fall back and devils take to the field, strngely not attacking. Then from below a throng of Lemures emerge to swamp the defenders. Even though they take many Lemures with them, several Clasp members fall under the weight of numbers in this assault.
Therre and Peren make it out though and quickly out-distance their pursuers heading back to Clasp HQ under the Shining Serpent Inn via tunnels and sewers.
The main party dodge Devils and guards heading back to the Shining Serpent, intimidating a jobs-worth young man tending the bar into letting them go downstairs in the back room.
Everyone meets up in the cellar and discusses events. Peren reveals the orb and between Therren and Nennah, they decide it’s a soul. This must be what the devils are using for food. It would seem they’re being extracted from people in the Hall of justice. The soul orb ends up in the Bag of Holding.
After discussion with Keri and Peren the group decide to head to a Clasp safe house and raise Lord Neverember from dead. Peren will be the Clasps contact with him.
Keri finds that Joe seems strangely distant towards her.
Once they’re in the safe house Meadowin finds a diamond on Neverember which they can use to power the resurrection spell. They also they steal his magical cloak.
Nennah uses the diamond to perform the resurrection spell, summoning Neverember’s soul back from beyond and restoring his body to life.
Neverember takes this all in stride, apparently it’s not the first time he’s been dead and they talk to him, bringing him up to speed on current events and trying to decide their next move.
Connor’s name comes up and they reckon if they can convince him that Neverember was killed by the Devils he might be able to work for them and turn the men.
It difficult to get Connor and Neverember together without risking Neverember’s life though.
Eventually the group decide to go to New Thundertreee and get Ethia’s help with their transport issues, then maybe go to meet the troops wherever they’ve camped en route to Thundertree and sneak Connor out and back quickly overnight.
Joe makes a request of Peren. A live pig for breakfast.
Having made a plan, the group close their eyes and fall into a long rest.
it will be noon on day 1 of the troops’ march by the time they awaken.